sdlStopTextInput function keyboard
Stop receiving any text input events in a window.
If SDL_StartTextInput() showed the screen keyboard, this function will hide it.
\param window the window to disable text input. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_StartTextInput
extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window)
Implementation
bool sdlStopTextInput(Pointer<SdlWindow> window) {
  final sdlStopTextInputLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(Pointer<SdlWindow> window),
        int Function(Pointer<SdlWindow> window)
      >('SDL_StopTextInput');
  return sdlStopTextInputLookupFunction(window) == 1;
}