sdlSetSurfacePalette function surface
Set the palette used by a surface.
Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.
A single palette can be shared with many surfaces.
\param surface the SDL_Surface structure to update. \param palette the SDL_Palette structure to use. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function can be called on different threads with different surfaces.
\since This function is available since SDL 3.2.0.
\sa SDL_CreatePalette \sa SDL_GetSurfacePalette
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
Implementation
bool sdlSetSurfacePalette(
Pointer<SdlSurface> surface,
Pointer<SdlPalette> palette,
) {
final sdlSetSurfacePaletteLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlSurface> surface,
Pointer<SdlPalette> palette,
),
int Function(Pointer<SdlSurface> surface, Pointer<SdlPalette> palette)
>('SDL_SetSurfacePalette');
return sdlSetSurfacePaletteLookupFunction(surface, palette) == 1;
}