sdlSetRenderTextureAddressMode function render
Set the texture addressing mode used in SDL_RenderGeometry().
\param renderer the rendering context. \param u_mode the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(). \param v_mode the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(). \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.4.0.
\sa SDL_RenderGeometry \sa SDL_RenderGeometryRaw \sa SDL_GetRenderTextureAddressMode
extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode)
Implementation
bool sdlSetRenderTextureAddressMode(
Pointer<SdlRenderer> renderer,
int uMode,
int vMode,
) {
final sdlSetRenderTextureAddressModeLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Int32 uMode, Int32 vMode),
int Function(Pointer<SdlRenderer> renderer, int uMode, int vMode)
>('SDL_SetRenderTextureAddressMode');
return sdlSetRenderTextureAddressModeLookupFunction(renderer, uMode, vMode) ==
1;
}