sdlSetRenderDrawColor function render

bool sdlSetRenderDrawColor(
  1. Pointer<SdlRenderer> renderer,
  2. int r,
  3. int g,
  4. int b,
  5. int a,
)

Set the color used for drawing operations.

Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

\param renderer the rendering context. \param r the red value used to draw on the rendering target. \param g the green value used to draw on the rendering target. \param b the blue value used to draw on the rendering target. \param a the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetRenderDrawColor \sa SDL_SetRenderDrawColorFloat

extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)

Implementation

bool sdlSetRenderDrawColor(
  Pointer<SdlRenderer> renderer,
  int r,
  int g,
  int b,
  int a,
) {
  final sdlSetRenderDrawColorLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlRenderer> renderer,
          Uint8 r,
          Uint8 g,
          Uint8 b,
          Uint8 a,
        ),
        int Function(Pointer<SdlRenderer> renderer, int r, int g, int b, int a)
      >('SDL_SetRenderDrawColor');
  return sdlSetRenderDrawColorLookupFunction(renderer, r, g, b, a) == 1;
}