sdlSetRenderClipRect function render
Set the clip rectangle for rendering on the specified target.
Each render target has its own clip rectangle. This function sets the cliprect for the current render target.
\param renderer the rendering context. \param rect an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetRenderClipRect \sa SDL_RenderClipEnabled
extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Implementation
bool sdlSetRenderClipRect(
Pointer<SdlRenderer> renderer,
Pointer<SdlRect> rect,
) {
final sdlSetRenderClipRectLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect),
int Function(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
>('SDL_SetRenderClipRect');
return sdlSetRenderClipRectLookupFunction(renderer, rect) == 1;
}