sdlSetJoystickVirtualBall function joystick
Generate ball motion on an opened virtual joystick.
Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
\param joystick the virtual joystick on which to set state. \param ball the index of the ball on the virtual joystick to update. \param xrel the relative motion on the X axis. \param yrel the relative motion on the Y axis. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_SetJoystickVirtualAxis \sa SDL_SetJoystickVirtualButton \sa SDL_SetJoystickVirtualHat \sa SDL_SetJoystickVirtualTouchpad \sa SDL_SetJoystickVirtualSensorData
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel)
Implementation
bool sdlSetJoystickVirtualBall(
Pointer<SdlJoystick> joystick,
int ball,
int xrel,
int yrel,
) {
final sdlSetJoystickVirtualBallLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlJoystick> joystick,
Int32 ball,
Int16 xrel,
Int16 yrel,
),
int Function(
Pointer<SdlJoystick> joystick,
int ball,
int xrel,
int yrel,
)
>('SDL_SetJoystickVirtualBall');
return sdlSetJoystickVirtualBallLookupFunction(joystick, ball, xrel, yrel) ==
1;
}