sdlSetJoystickVirtualBall function joystick

bool sdlSetJoystickVirtualBall(
  1. Pointer<SdlJoystick> joystick,
  2. int ball,
  3. int xrel,
  4. int yrel,
)

Generate ball motion on an opened virtual joystick.

Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.

\param joystick the virtual joystick on which to set state. \param ball the index of the ball on the virtual joystick to update. \param xrel the relative motion on the X axis. \param yrel the relative motion on the Y axis. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_SetJoystickVirtualAxis \sa SDL_SetJoystickVirtualButton \sa SDL_SetJoystickVirtualHat \sa SDL_SetJoystickVirtualTouchpad \sa SDL_SetJoystickVirtualSensorData

extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel)

Implementation

bool sdlSetJoystickVirtualBall(
  Pointer<SdlJoystick> joystick,
  int ball,
  int xrel,
  int yrel,
) {
  final sdlSetJoystickVirtualBallLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlJoystick> joystick,
          Int32 ball,
          Int16 xrel,
          Int16 yrel,
        ),
        int Function(
          Pointer<SdlJoystick> joystick,
          int ball,
          int xrel,
          int yrel,
        )
      >('SDL_SetJoystickVirtualBall');
  return sdlSetJoystickVirtualBallLookupFunction(joystick, ball, xrel, yrel) ==
      1;
}