sdlSetJoystickPlayerIndex function joystick
Set the player index of an opened joystick.
\param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). \param player_index player index to assign to this joystick, or -1 to clear the player index and turn off player LEDs. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetJoystickPlayerIndex
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index)
Implementation
bool sdlSetJoystickPlayerIndex(Pointer<SdlJoystick> joystick, int playerIndex) {
final sdlSetJoystickPlayerIndexLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(Pointer<SdlJoystick> joystick, Int32 playerIndex),
int Function(Pointer<SdlJoystick> joystick, int playerIndex)
>('SDL_SetJoystickPlayerIndex');
return sdlSetJoystickPlayerIndexLookupFunction(joystick, playerIndex) == 1;
}