sdlSetGpuViewport function gpu
Sets the current viewport state on a command buffer.
\param render_pass a render pass handle. \param viewport the viewport to set.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport( SDL_GPURenderPass *render_pass, const SDL_GPUViewport *viewport)
Implementation
void sdlSetGpuViewport(
Pointer<SdlGpuRenderPass> renderPass,
Pointer<SdlGpuViewport> viewport,
) {
final sdlSetGpuViewportLookupFunction = _libSdl
.lookupFunction<
Void Function(
Pointer<SdlGpuRenderPass> renderPass,
Pointer<SdlGpuViewport> viewport,
),
void Function(
Pointer<SdlGpuRenderPass> renderPass,
Pointer<SdlGpuViewport> viewport,
)
>('SDL_SetGPUViewport');
return sdlSetGpuViewportLookupFunction(renderPass, viewport);
}