sdlSetGpuStencilReference function gpu
Sets the current stencil reference value on a command buffer.
\param render_pass a render pass handle. \param reference the stencil reference value to set.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUStencilReference( SDL_GPURenderPass *render_pass, Uint8 reference)
Implementation
void sdlSetGpuStencilReference(
Pointer<SdlGpuRenderPass> renderPass,
int reference,
) {
final sdlSetGpuStencilReferenceLookupFunction = _libSdl
.lookupFunction<
Void Function(Pointer<SdlGpuRenderPass> renderPass, Uint8 reference),
void Function(Pointer<SdlGpuRenderPass> renderPass, int reference)
>('SDL_SetGPUStencilReference');
return sdlSetGpuStencilReferenceLookupFunction(renderPass, reference);
}