sdlSetGpuScissor function gpu
Sets the current scissor state on a command buffer.
\param render_pass a render pass handle. \param scissor the scissor area to set.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor( SDL_GPURenderPass *render_pass, const SDL_Rect *scissor)
Implementation
void sdlSetGpuScissor(
Pointer<SdlGpuRenderPass> renderPass,
Pointer<SdlRect> scissor,
) {
final sdlSetGpuScissorLookupFunction = _libSdl
.lookupFunction<
Void Function(
Pointer<SdlGpuRenderPass> renderPass,
Pointer<SdlRect> scissor,
),
void Function(
Pointer<SdlGpuRenderPass> renderPass,
Pointer<SdlRect> scissor,
)
>('SDL_SetGPUScissor');
return sdlSetGpuScissorLookupFunction(renderPass, scissor);
}