sdlSetGamepadSensorEnabled function gamepad
Set whether data reporting for a gamepad sensor is enabled.
\param gamepad the gamepad to update. \param type the type of sensor to enable/disable. \param enabled whether data reporting should be enabled. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GamepadHasSensor \sa SDL_GamepadSensorEnabled
extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled)
Implementation
bool sdlSetGamepadSensorEnabled(
Pointer<SdlGamepad> gamepad,
int type,
bool enabled,
) {
final sdlSetGamepadSensorEnabledLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(Pointer<SdlGamepad> gamepad, Int32 type, Uint8 enabled),
int Function(Pointer<SdlGamepad> gamepad, int type, int enabled)
>('SDL_SetGamepadSensorEnabled');
return sdlSetGamepadSensorEnabledLookupFunction(
gamepad,
type,
enabled ? 1 : 0,
) ==
1;
}