sdlSetGamepadPlayerIndex function gamepad
Set the player index of an opened gamepad.
\param gamepad the gamepad object to adjust. \param player_index player index to assign to this gamepad, or -1 to clear the player index and turn off player LEDs. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetGamepadPlayerIndex
extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index)
Implementation
bool sdlSetGamepadPlayerIndex(Pointer<SdlGamepad> gamepad, int playerIndex) {
final sdlSetGamepadPlayerIndexLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(Pointer<SdlGamepad> gamepad, Int32 playerIndex),
int Function(Pointer<SdlGamepad> gamepad, int playerIndex)
>('SDL_SetGamepadPlayerIndex');
return sdlSetGamepadPlayerIndexLookupFunction(gamepad, playerIndex) == 1;
}