sdlSetDefaultTextureScaleMode function render

bool sdlSetDefaultTextureScaleMode(
  1. Pointer<SdlRenderer> renderer,
  2. int scaleMode
)

Set default scale mode for new textures for given renderer.

When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR.

\param renderer the renderer to update. \param scale_mode the scale mode to change to for new textures. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.4.0.

\sa SDL_GetDefaultTextureScaleMode

extern SDL_DECLSPEC bool SDLCALL SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode)

Implementation

bool sdlSetDefaultTextureScaleMode(
  Pointer<SdlRenderer> renderer,
  int scaleMode,
) {
  final sdlSetDefaultTextureScaleModeLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(Pointer<SdlRenderer> renderer, Int32 scaleMode),
        int Function(Pointer<SdlRenderer> renderer, int scaleMode)
      >('SDL_SetDefaultTextureScaleMode');
  return sdlSetDefaultTextureScaleModeLookupFunction(renderer, scaleMode) == 1;
}