sdlRunHapticEffect function haptic
Run the haptic effect on its associated haptic device.
To repeat the effect over and over indefinitely, set iterations to
SDL_HAPTIC_INFINITY. (Repeats the envelope - attack and fade.) To make
one instance of the effect last indefinitely (so the effect does not fade),
set the effect's length in its structure/union to SDL_HAPTIC_INFINITY
instead.
\param haptic the SDL_Haptic device to run the effect on.
\param effect the ID of the haptic effect to run.
\param iterations the number of iterations to run the effect; use
SDL_HAPTIC_INFINITY to repeat forever.
\returns true on success or false on failure; call SDL_GetError() for more
information.
\since This function is available since SDL 3.2.0.
\sa SDL_GetHapticEffectStatus \sa SDL_StopHapticEffect \sa SDL_StopHapticEffects
extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations)
Implementation
bool sdlRunHapticEffect(Pointer<SdlHaptic> haptic, int effect, int iterations) {
final sdlRunHapticEffectLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlHaptic> haptic,
Int32 effect,
Uint32 iterations,
),
int Function(Pointer<SdlHaptic> haptic, int effect, int iterations)
>('SDL_RunHapticEffect');
return sdlRunHapticEffectLookupFunction(haptic, effect, iterations) == 1;
}