sdlRenderLine function render
Draw a line on the current rendering target at subpixel precision.
\param renderer the renderer which should draw a line. \param x1 the x coordinate of the start point. \param y1 the y coordinate of the start point. \param x2 the x coordinate of the end point. \param y2 the y coordinate of the end point. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_RenderLines
extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)
Implementation
bool sdlRenderLine(
Pointer<SdlRenderer> renderer,
double x1,
double y1,
double x2,
double y2,
) {
final sdlRenderLineLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlRenderer> renderer,
Float x1,
Float y1,
Float x2,
Float y2,
),
int Function(
Pointer<SdlRenderer> renderer,
double x1,
double y1,
double x2,
double y2,
)
>('SDL_RenderLine');
return sdlRenderLineLookupFunction(renderer, x1, y1, x2, y2) == 1;
}