sdlRenderCoordinatesFromWindow function render
Get a point in render coordinates when given a point in window coordinates.
This takes into account several states:
- The window dimensions.
- The logical presentation settings (SDL_SetRenderLogicalPresentation)
- The scale (SDL_SetRenderScale)
- The viewport (SDL_SetRenderViewport)
\param renderer the rendering context. \param window_x the x coordinate in window coordinates. \param window_y the y coordinate in window coordinates. \param x a pointer filled with the x coordinate in render coordinates. \param y a pointer filled with the y coordinate in render coordinates. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_SetRenderLogicalPresentation \sa SDL_SetRenderScale
extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y)
Implementation
bool sdlRenderCoordinatesFromWindow(
Pointer<SdlRenderer> renderer,
double windowX,
double windowY,
Pointer<Float> x,
Pointer<Float> y,
) {
final sdlRenderCoordinatesFromWindowLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlRenderer> renderer,
Float windowX,
Float windowY,
Pointer<Float> x,
Pointer<Float> y,
),
int Function(
Pointer<SdlRenderer> renderer,
double windowX,
double windowY,
Pointer<Float> x,
Pointer<Float> y,
)
>('SDL_RenderCoordinatesFromWindow');
return sdlRenderCoordinatesFromWindowLookupFunction(
renderer,
windowX,
windowY,
x,
y,
) ==
1;
}