sdlRenameStoragePath function storage
Rename a file or directory in a writable storage container.
\param storage a storage container. \param oldpath the old path. \param newpath the new path. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.2.0.
\sa SDL_StorageReady
extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath)
Implementation
bool sdlRenameStoragePath(
Pointer<SdlStorage> storage,
String? oldpath,
String? newpath,
) {
final sdlRenameStoragePathLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlStorage> storage,
Pointer<Utf8> oldpath,
Pointer<Utf8> newpath,
),
int Function(
Pointer<SdlStorage> storage,
Pointer<Utf8> oldpath,
Pointer<Utf8> newpath,
)
>('SDL_RenameStoragePath');
final oldpathPointer = oldpath != null ? oldpath.toNativeUtf8() : nullptr;
final newpathPointer = newpath != null ? newpath.toNativeUtf8() : nullptr;
final result =
sdlRenameStoragePathLookupFunction(
storage,
oldpathPointer,
newpathPointer,
) ==
1;
calloc
..free(oldpathPointer)
..free(newpathPointer);
return result;
}