sdlReleaseWindowFromGpuDevice function gpu

void sdlReleaseWindowFromGpuDevice(
  1. Pointer<SdlGpuDevice> device,
  2. Pointer<SdlWindow> window
)

Unclaims a window, destroying its swapchain structure.

\param device a GPU context. \param window an SDL_Window that has been claimed.

\since This function is available since SDL 3.2.0.

\sa SDL_ClaimWindowForGPUDevice

extern SDL_DECLSPEC void SDLCALL SDL_ReleaseWindowFromGPUDevice( SDL_GPUDevice *device, SDL_Window *window)

Implementation

void sdlReleaseWindowFromGpuDevice(
  Pointer<SdlGpuDevice> device,
  Pointer<SdlWindow> window,
) {
  final sdlReleaseWindowFromGpuDeviceLookupFunction = _libSdl
      .lookupFunction<
        Void Function(Pointer<SdlGpuDevice> device, Pointer<SdlWindow> window),
        void Function(Pointer<SdlGpuDevice> device, Pointer<SdlWindow> window)
      >('SDL_ReleaseWindowFromGPUDevice');
  return sdlReleaseWindowFromGpuDeviceLookupFunction(device, window);
}