sdlReleaseGpuTexture function gpu
Frees the given texture as soon as it is safe to do so.
You must not reference the texture after calling this function.
\param device a GPU context. \param texture a texture to be destroyed.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTexture( SDL_GPUDevice *device, SDL_GPUTexture *texture)
Implementation
void sdlReleaseGpuTexture(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuTexture> texture,
) {
final sdlReleaseGpuTextureLookupFunction = _libSdl
.lookupFunction<
Void Function(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuTexture> texture,
),
void Function(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuTexture> texture,
)
>('SDL_ReleaseGPUTexture');
return sdlReleaseGpuTextureLookupFunction(device, texture);
}