sdlReleaseGpuSampler function gpu
Frees the given sampler as soon as it is safe to do so.
You must not reference the sampler after calling this function.
\param device a GPU context. \param sampler a sampler to be destroyed.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUSampler( SDL_GPUDevice *device, SDL_GPUSampler *sampler)
Implementation
void sdlReleaseGpuSampler(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuSampler> sampler,
) {
final sdlReleaseGpuSamplerLookupFunction = _libSdl
.lookupFunction<
Void Function(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuSampler> sampler,
),
void Function(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuSampler> sampler,
)
>('SDL_ReleaseGPUSampler');
return sdlReleaseGpuSamplerLookupFunction(device, sampler);
}