sdlReleaseGpuGraphicsPipeline function gpu

void sdlReleaseGpuGraphicsPipeline(
  1. Pointer<SdlGpuDevice> device,
  2. Pointer<SdlGpuGraphicsPipeline> graphicsPipeline
)

Frees the given graphics pipeline as soon as it is safe to do so.

You must not reference the graphics pipeline after calling this function.

\param device a GPU context. \param graphics_pipeline a graphics pipeline to be destroyed.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline( SDL_GPUDevice *device, SDL_GPUGraphicsPipeline *graphics_pipeline)

Implementation

void sdlReleaseGpuGraphicsPipeline(
  Pointer<SdlGpuDevice> device,
  Pointer<SdlGpuGraphicsPipeline> graphicsPipeline,
) {
  final sdlReleaseGpuGraphicsPipelineLookupFunction = _libSdl
      .lookupFunction<
        Void Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuGraphicsPipeline> graphicsPipeline,
        ),
        void Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuGraphicsPipeline> graphicsPipeline,
        )
      >('SDL_ReleaseGPUGraphicsPipeline');
  return sdlReleaseGpuGraphicsPipelineLookupFunction(device, graphicsPipeline);
}