sdlReleaseGpuComputePipeline function gpu

void sdlReleaseGpuComputePipeline(
  1. Pointer<SdlGpuDevice> device,
  2. Pointer<SdlGpuComputePipeline> computePipeline
)

Frees the given compute pipeline as soon as it is safe to do so.

You must not reference the compute pipeline after calling this function.

\param device a GPU context. \param compute_pipeline a compute pipeline to be destroyed.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUComputePipeline( SDL_GPUDevice *device, SDL_GPUComputePipeline *compute_pipeline)

Implementation

void sdlReleaseGpuComputePipeline(
  Pointer<SdlGpuDevice> device,
  Pointer<SdlGpuComputePipeline> computePipeline,
) {
  final sdlReleaseGpuComputePipelineLookupFunction = _libSdl
      .lookupFunction<
        Void Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuComputePipeline> computePipeline,
        ),
        void Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuComputePipeline> computePipeline,
        )
      >('SDL_ReleaseGPUComputePipeline');
  return sdlReleaseGpuComputePipelineLookupFunction(device, computePipeline);
}