sdlReleaseGpuComputePipeline function gpu
void
sdlReleaseGpuComputePipeline(
- Pointer<
SdlGpuDevice> device, - Pointer<
SdlGpuComputePipeline> computePipeline
Frees the given compute pipeline as soon as it is safe to do so.
You must not reference the compute pipeline after calling this function.
\param device a GPU context. \param compute_pipeline a compute pipeline to be destroyed.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUComputePipeline( SDL_GPUDevice *device, SDL_GPUComputePipeline *compute_pipeline)
Implementation
void sdlReleaseGpuComputePipeline(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuComputePipeline> computePipeline,
) {
final sdlReleaseGpuComputePipelineLookupFunction = _libSdl
.lookupFunction<
Void Function(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuComputePipeline> computePipeline,
),
void Function(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuComputePipeline> computePipeline,
)
>('SDL_ReleaseGPUComputePipeline');
return sdlReleaseGpuComputePipelineLookupFunction(device, computePipeline);
}