sdlReleaseGpuBuffer function gpu
Frees the given buffer as soon as it is safe to do so.
You must not reference the buffer after calling this function.
\param device a GPU context. \param buffer a buffer to be destroyed.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUBuffer( SDL_GPUDevice *device, SDL_GPUBuffer *buffer)
Implementation
void sdlReleaseGpuBuffer(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuBuffer> buffer,
) {
final sdlReleaseGpuBufferLookupFunction = _libSdl
.lookupFunction<
Void Function(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuBuffer> buffer,
),
void Function(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuBuffer> buffer,
)
>('SDL_ReleaseGPUBuffer');
return sdlReleaseGpuBufferLookupFunction(device, buffer);
}