sdlOpenJoystick function joystick
Open a joystick for use.
The joystick subsystem must be initialized before a joystick can be opened for use.
\param instance_id the joystick instance ID. \returns a joystick identifier or NULL on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_CloseJoystick
extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id)
Implementation
Pointer<SdlJoystick> sdlOpenJoystick(int instanceId) {
final sdlOpenJoystickLookupFunction = _libSdl
.lookupFunction<
Pointer<SdlJoystick> Function(Uint32 instanceId),
Pointer<SdlJoystick> Function(int instanceId)
>('SDL_OpenJoystick');
return sdlOpenJoystickLookupFunction(instanceId);
}