sdlLoadSurface function surface
Load a BMP or PNG image from a file.
The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.
\param file the file to load. \returns a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.4.0.
\sa SDL_DestroySurface \sa SDL_LoadSurface_IO
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface(const char *file)
Implementation
Pointer<SdlSurface> sdlLoadSurface(String? file) {
final sdlLoadSurfaceLookupFunction = _libSdl
.lookupFunction<
Pointer<SdlSurface> Function(Pointer<Utf8> file),
Pointer<SdlSurface> Function(Pointer<Utf8> file)
>('SDL_LoadSurface');
final filePointer = file != null ? file.toNativeUtf8() : nullptr;
final result = sdlLoadSurfaceLookupFunction(filePointer);
calloc.free(filePointer);
return result;
}