sdlLoadPngIo function surface
Load a PNG image from a seekable SDL data stream.
The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.
\param src the data stream for the surface.
\param closeio if true, calls SDL_CloseIO() on src before returning, even
in the case of an error.
\returns a pointer to a new SDL_Surface structure or NULL on failure; call
SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.4.0.
\sa SDL_DestroySurface \sa SDL_LoadPNG \sa SDL_SavePNG_IO
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool closeio)
Implementation
Pointer<SdlSurface> sdlLoadPngIo(Pointer<SdlIoStream> src, bool closeio) {
final sdlLoadPngIoLookupFunction = _libSdl
.lookupFunction<
Pointer<SdlSurface> Function(Pointer<SdlIoStream> src, Uint8 closeio),
Pointer<SdlSurface> Function(Pointer<SdlIoStream> src, int closeio)
>('SDL_LoadPNG_IO');
return sdlLoadPngIoLookupFunction(src, closeio ? 1 : 0);
}