sdlLoadPng function surface
Load a PNG image from a file.
The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.
\param file the PNG file to load. \returns a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.4.0.
\sa SDL_DestroySurface \sa SDL_LoadPNG_IO \sa SDL_SavePNG
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG(const char *file)
Implementation
Pointer<SdlSurface> sdlLoadPng(String? file) {
final sdlLoadPngLookupFunction = _libSdl
.lookupFunction<
Pointer<SdlSurface> Function(Pointer<Utf8> file),
Pointer<SdlSurface> Function(Pointer<Utf8> file)
>('SDL_LoadPNG');
final filePointer = file != null ? file.toNativeUtf8() : nullptr;
final result = sdlLoadPngLookupFunction(filePointer);
calloc.free(filePointer);
return result;
}