sdlJoystickConnected function joystick

bool sdlJoystickConnected(
  1. Pointer<SdlJoystick> joystick
)

Get the status of a specified joystick.

\param joystick the joystick to query. \returns true if the joystick has been opened, false if it has not; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick)

Implementation

bool sdlJoystickConnected(Pointer<SdlJoystick> joystick) {
  final sdlJoystickConnectedLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(Pointer<SdlJoystick> joystick),
        int Function(Pointer<SdlJoystick> joystick)
      >('SDL_JoystickConnected');
  return sdlJoystickConnectedLookupFunction(joystick) == 1;
}