sdlHasGamepad function gamepad

bool sdlHasGamepad()

Return whether a gamepad is currently connected.

\returns true if a gamepad is connected, false otherwise.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetGamepads

extern SDL_DECLSPEC bool SDLCALL SDL_HasGamepad(void)

Implementation

bool sdlHasGamepad() {
  final sdlHasGamepadLookupFunction = _libSdl
      .lookupFunction<Uint8 Function(), int Function()>('SDL_HasGamepad');
  return sdlHasGamepadLookupFunction() == 1;
}