sdlGetWindowSizeInPixels function video

bool sdlGetWindowSizeInPixels(
  1. Pointer<SdlWindow> window,
  2. Pointer<Int32> w,
  3. Pointer<Int32> h
)

Get the size of a window's client area, in pixels.

\param window the window from which the drawable size should be queried. \param w a pointer to variable for storing the width in pixels, may be NULL. \param h a pointer to variable for storing the height in pixels, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_CreateWindow \sa SDL_GetWindowSize

extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)

Implementation

bool sdlGetWindowSizeInPixels(
  Pointer<SdlWindow> window,
  Pointer<Int32> w,
  Pointer<Int32> h,
) {
  final sdlGetWindowSizeInPixelsLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlWindow> window,
          Pointer<Int32> w,
          Pointer<Int32> h,
        ),
        int Function(
          Pointer<SdlWindow> window,
          Pointer<Int32> w,
          Pointer<Int32> h,
        )
      >('SDL_GetWindowSizeInPixels');
  return sdlGetWindowSizeInPixelsLookupFunction(window, w, h) == 1;
}