sdlGetTextureColorModFloat function render
Get the additional color value multiplied into render copy operations.
\param texture the texture to query. \param r a pointer filled in with the current red color value. \param g a pointer filled in with the current green color value. \param b a pointer filled in with the current blue color value. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetTextureAlphaModFloat \sa SDL_GetTextureColorMod \sa SDL_SetTextureColorModFloat
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b)
Implementation
bool sdlGetTextureColorModFloat(
Pointer<SdlTexture> texture,
Pointer<Float> r,
Pointer<Float> g,
Pointer<Float> b,
) {
final sdlGetTextureColorModFloatLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlTexture> texture,
Pointer<Float> r,
Pointer<Float> g,
Pointer<Float> b,
),
int Function(
Pointer<SdlTexture> texture,
Pointer<Float> r,
Pointer<Float> g,
Pointer<Float> b,
)
>('SDL_GetTextureColorModFloat');
return sdlGetTextureColorModFloatLookupFunction(texture, r, g, b) == 1;
}