sdlGetTextInputArea function keyboard

bool sdlGetTextInputArea(
  1. Pointer<SdlWindow> window,
  2. Pointer<SdlRect> rect,
  3. Pointer<Int32> cursor
)

Get the area used to type Unicode text input.

This returns the values previously set by SDL_SetTextInputArea().

\param window the window for which to query the text input area. \param rect a pointer to an SDL_Rect filled in with the text input area, may be NULL. \param cursor a pointer to the offset of the current cursor location relative to rect->x, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_SetTextInputArea

extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor)

Implementation

bool sdlGetTextInputArea(
  Pointer<SdlWindow> window,
  Pointer<SdlRect> rect,
  Pointer<Int32> cursor,
) {
  final sdlGetTextInputAreaLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlWindow> window,
          Pointer<SdlRect> rect,
          Pointer<Int32> cursor,
        ),
        int Function(
          Pointer<SdlWindow> window,
          Pointer<SdlRect> rect,
          Pointer<Int32> cursor,
        )
      >('SDL_GetTextInputArea');
  return sdlGetTextInputAreaLookupFunction(window, rect, cursor) == 1;
}