sdlGetRenderMetalCommandEncoder function render
Get the Metal command encoder for the current frame.
This function returns void *, so SDL doesn't have to include Metal's
headers, but it can be safely cast to an id<MTLRenderCommandEncoder>.
This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!
\param renderer the renderer to query.
\returns an id<MTLRenderCommandEncoder> on success, or NULL if the
renderer isn't a Metal renderer or there was an error.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetRenderMetalLayer
extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer)
Implementation
Pointer<NativeType> sdlGetRenderMetalCommandEncoder(
Pointer<SdlRenderer> renderer,
) {
final sdlGetRenderMetalCommandEncoderLookupFunction = _libSdl
.lookupFunction<
Pointer<NativeType> Function(Pointer<SdlRenderer> renderer),
Pointer<NativeType> Function(Pointer<SdlRenderer> renderer)
>('SDL_GetRenderMetalCommandEncoder');
return sdlGetRenderMetalCommandEncoderLookupFunction(renderer);
}