sdlGetRenderLogicalPresentation function render

bool sdlGetRenderLogicalPresentation(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<Int32> w,
  3. Pointer<Int32> h,
  4. Pointer<Int32> mode,
)

Get device independent resolution and presentation mode for rendering.

This function gets the width and height of the logical rendering output, or 0 if a logical resolution is not enabled.

Each render target has its own logical presentation state. This function gets the state for the current render target.

\param renderer the rendering context. \param w an int filled with the logical presentation width. \param h an int filled with the logical presentation height. \param mode a variable filled with the logical presentation mode being used. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_SetRenderLogicalPresentation

extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode)

Implementation

bool sdlGetRenderLogicalPresentation(
  Pointer<SdlRenderer> renderer,
  Pointer<Int32> w,
  Pointer<Int32> h,
  Pointer<Int32> mode,
) {
  final sdlGetRenderLogicalPresentationLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlRenderer> renderer,
          Pointer<Int32> w,
          Pointer<Int32> h,
          Pointer<Int32> mode,
        ),
        int Function(
          Pointer<SdlRenderer> renderer,
          Pointer<Int32> w,
          Pointer<Int32> h,
          Pointer<Int32> mode,
        )
      >('SDL_GetRenderLogicalPresentation');
  return sdlGetRenderLogicalPresentationLookupFunction(renderer, w, h, mode) ==
      1;
}