sdlGetRenderDrawColorFloat function render

bool sdlGetRenderDrawColorFloat(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<Float> r,
  3. Pointer<Float> g,
  4. Pointer<Float> b,
  5. Pointer<Float> a,
)

Get the color used for drawing operations (Rect, Line and Clear).

\param renderer the rendering context. \param r a pointer filled in with the red value used to draw on the rendering target. \param g a pointer filled in with the green value used to draw on the rendering target. \param b a pointer filled in with the blue value used to draw on the rendering target. \param a a pointer filled in with the alpha value used to draw on the rendering target. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_SetRenderDrawColorFloat \sa SDL_GetRenderDrawColor

extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a)

Implementation

bool sdlGetRenderDrawColorFloat(
  Pointer<SdlRenderer> renderer,
  Pointer<Float> r,
  Pointer<Float> g,
  Pointer<Float> b,
  Pointer<Float> a,
) {
  final sdlGetRenderDrawColorFloatLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlRenderer> renderer,
          Pointer<Float> r,
          Pointer<Float> g,
          Pointer<Float> b,
          Pointer<Float> a,
        ),
        int Function(
          Pointer<SdlRenderer> renderer,
          Pointer<Float> r,
          Pointer<Float> g,
          Pointer<Float> b,
          Pointer<Float> a,
        )
      >('SDL_GetRenderDrawColorFloat');
  return sdlGetRenderDrawColorFloatLookupFunction(renderer, r, g, b, a) == 1;
}