sdlGetRealGamepadTypeForId function gamepad
Get the type of a gamepad, ignoring any mapping override.
This can be called before any gamepads are opened.
\param instance_id the joystick instance ID. \returns the gamepad type.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetGamepadTypeForID \sa SDL_GetGamepads \sa SDL_GetRealGamepadType
extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id)
Implementation
int sdlGetRealGamepadTypeForId(int instanceId) {
final sdlGetRealGamepadTypeForIdLookupFunction = _libSdl
.lookupFunction<
Int32 Function(Uint32 instanceId),
int Function(int instanceId)
>('SDL_GetRealGamepadTypeForID');
return sdlGetRealGamepadTypeForIdLookupFunction(instanceId);
}