sdlGetRealGamepadType function gamepad

int sdlGetRealGamepadType(
  1. Pointer<SdlGamepad> gamepad
)

Get the type of an opened gamepad, ignoring any mapping override.

\param gamepad the gamepad object to query. \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not available.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetRealGamepadTypeForID

extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad)

Implementation

int sdlGetRealGamepadType(Pointer<SdlGamepad> gamepad) {
  final sdlGetRealGamepadTypeLookupFunction = _libSdl
      .lookupFunction<
        Int32 Function(Pointer<SdlGamepad> gamepad),
        int Function(Pointer<SdlGamepad> gamepad)
      >('SDL_GetRealGamepadType');
  return sdlGetRealGamepadTypeLookupFunction(gamepad);
}