sdlGetNumGamepadTouchpadFingers function gamepad

int sdlGetNumGamepadTouchpadFingers(
  1. Pointer<SdlGamepad> gamepad,
  2. int touchpad
)

Get the number of supported simultaneous fingers on a touchpad on a game gamepad.

\param gamepad a gamepad. \param touchpad a touchpad. \returns number of supported simultaneous fingers.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetGamepadTouchpadFinger \sa SDL_GetNumGamepadTouchpads

extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)

Implementation

int sdlGetNumGamepadTouchpadFingers(Pointer<SdlGamepad> gamepad, int touchpad) {
  final sdlGetNumGamepadTouchpadFingersLookupFunction = _libSdl
      .lookupFunction<
        Int32 Function(Pointer<SdlGamepad> gamepad, Int32 touchpad),
        int Function(Pointer<SdlGamepad> gamepad, int touchpad)
      >('SDL_GetNumGamepadTouchpadFingers');
  return sdlGetNumGamepadTouchpadFingersLookupFunction(gamepad, touchpad);
}