sdlGetJoystickProductForId function joystick
Get the USB product ID of a joystick, if available.
This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.
\param instance_id the joystick instance ID. \returns the USB product ID of the selected joystick. If called with an invalid instance_id, this function returns 0.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetJoystickProduct \sa SDL_GetJoysticks
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id)
Implementation
int sdlGetJoystickProductForId(int instanceId) {
final sdlGetJoystickProductForIdLookupFunction = _libSdl
.lookupFunction<
Uint16 Function(Uint32 instanceId),
int Function(int instanceId)
>('SDL_GetJoystickProductForID');
return sdlGetJoystickProductForIdLookupFunction(instanceId);
}