sdlGetJoystickProductForId function joystick

int sdlGetJoystickProductForId(
  1. int instanceId
)

Get the USB product ID of a joystick, if available.

This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.

\param instance_id the joystick instance ID. \returns the USB product ID of the selected joystick. If called with an invalid instance_id, this function returns 0.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetJoystickProduct \sa SDL_GetJoysticks

extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id)

Implementation

int sdlGetJoystickProductForId(int instanceId) {
  final sdlGetJoystickProductForIdLookupFunction = _libSdl
      .lookupFunction<
        Uint16 Function(Uint32 instanceId),
        int Function(int instanceId)
      >('SDL_GetJoystickProductForID');
  return sdlGetJoystickProductForIdLookupFunction(instanceId);
}