sdlGetJoystickConnectionState function joystick
Get the connection state of a joystick.
\param joystick the joystick to query.
\returns the connection state on success or
SDL_JOYSTICK_CONNECTION_INVALID
on failure; call SDL_GetError()
for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick)
Implementation
int sdlGetJoystickConnectionState(Pointer<SdlJoystick> joystick) {
final sdlGetJoystickConnectionStateLookupFunction = _libSdl
.lookupFunction<
Int32 Function(Pointer<SdlJoystick> joystick),
int Function(Pointer<SdlJoystick> joystick)
>('SDL_GetJoystickConnectionState');
return sdlGetJoystickConnectionStateLookupFunction(joystick);
}