sdlGetGamepadTypeFromString function gamepad

int sdlGetGamepadTypeFromString(
  1. String? str
)

Convert a string into SDL_GamepadType enum.

This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.

\param str string representing a SDL_GamepadType type. \returns the SDL_GamepadType enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetGamepadStringForType

extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const char *str)

Implementation

int sdlGetGamepadTypeFromString(String? str) {
  final sdlGetGamepadTypeFromStringLookupFunction = _libSdl
      .lookupFunction<
        Int32 Function(Pointer<Utf8> str),
        int Function(Pointer<Utf8> str)
      >('SDL_GetGamepadTypeFromString');
  final strPointer = str != null ? str.toNativeUtf8() : nullptr;
  final result = sdlGetGamepadTypeFromStringLookupFunction(strPointer);
  calloc.free(strPointer);
  return result;
}