sdlGetGamepadTypeFromString function gamepad
Convert a string into SDL_GamepadType enum.
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
\param str string representing a SDL_GamepadType type.
\returns the SDL_GamepadType enum corresponding to the input string, or
SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetGamepadStringForType
extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const char *str)
Implementation
int sdlGetGamepadTypeFromString(String? str) {
final sdlGetGamepadTypeFromStringLookupFunction = _libSdl
.lookupFunction<
Int32 Function(Pointer<Utf8> str),
int Function(Pointer<Utf8> str)
>('SDL_GetGamepadTypeFromString');
final strPointer = str != null ? str.toNativeUtf8() : nullptr;
final result = sdlGetGamepadTypeFromStringLookupFunction(strPointer);
calloc.free(strPointer);
return result;
}