sdlGetGamepadType function gamepad

int sdlGetGamepadType(
  1. Pointer<SdlGamepad> gamepad
)

Get the type of an opened gamepad.

\param gamepad the gamepad object to query. \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not available.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetGamepadTypeForID

extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad)

Implementation

int sdlGetGamepadType(Pointer<SdlGamepad> gamepad) {
  final sdlGetGamepadTypeLookupFunction = _libSdl
      .lookupFunction<
        Int32 Function(Pointer<SdlGamepad> gamepad),
        int Function(Pointer<SdlGamepad> gamepad)
      >('SDL_GetGamepadType');
  return sdlGetGamepadTypeLookupFunction(gamepad);
}