sdlGetGamepadStringForType function gamepad

String? sdlGetGamepadStringForType(
  1. int type
)

Convert from an SDL_GamepadType enum to a string.

\param type an enum value for a given SDL_GamepadType. \returns a string for the given type, or NULL if an invalid type is specified. The string returned is of the format used by SDL_Gamepad mapping strings.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetGamepadTypeFromString

extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForType(SDL_GamepadType type)

Implementation

String? sdlGetGamepadStringForType(int type) {
  final sdlGetGamepadStringForTypeLookupFunction = _libSdl
      .lookupFunction<
        Pointer<Utf8> Function(Int32 type),
        Pointer<Utf8> Function(int type)
      >('SDL_GetGamepadStringForType');
  final result = sdlGetGamepadStringForTypeLookupFunction(type);
  if (result == nullptr) {
    return null;
  }
  return result.toDartString();
}