sdlGetGamepadSensorData function gamepad
Get the current state of a gamepad sensor.
The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.
\param gamepad the gamepad to query. \param type the type of sensor to query. \param data a pointer filled with the current sensor state. \param num_values the number of values to write to data. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values)
Implementation
bool sdlGetGamepadSensorData(
Pointer<SdlGamepad> gamepad,
int type,
Pointer<Float> data,
int numValues,
) {
final sdlGetGamepadSensorDataLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlGamepad> gamepad,
Int32 type,
Pointer<Float> data,
Int32 numValues,
),
int Function(
Pointer<SdlGamepad> gamepad,
int type,
Pointer<Float> data,
int numValues,
)
>('SDL_GetGamepadSensorData');
return sdlGetGamepadSensorDataLookupFunction(
gamepad,
type,
data,
numValues,
) ==
1;
}