sdlGetGamepadSensorData function gamepad

bool sdlGetGamepadSensorData(
  1. Pointer<SdlGamepad> gamepad,
  2. int type,
  3. Pointer<Float> data,
  4. int numValues,
)

Get the current state of a gamepad sensor.

The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.

\param gamepad the gamepad to query. \param type the type of sensor to query. \param data a pointer filled with the current sensor state. \param num_values the number of values to write to data. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values)

Implementation

bool sdlGetGamepadSensorData(
  Pointer<SdlGamepad> gamepad,
  int type,
  Pointer<Float> data,
  int numValues,
) {
  final sdlGetGamepadSensorDataLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlGamepad> gamepad,
          Int32 type,
          Pointer<Float> data,
          Int32 numValues,
        ),
        int Function(
          Pointer<SdlGamepad> gamepad,
          int type,
          Pointer<Float> data,
          int numValues,
        )
      >('SDL_GetGamepadSensorData');
  return sdlGetGamepadSensorDataLookupFunction(
        gamepad,
        type,
        data,
        numValues,
      ) ==
      1;
}