sdlGetGamepadPlayerIndexForId function gamepad
Get the player index of a gamepad.
This can be called before any gamepads are opened.
\param instance_id the joystick instance ID. \returns the player index of a gamepad, or -1 if it's not available.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetGamepadPlayerIndex \sa SDL_GetGamepads
extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id)
Implementation
int sdlGetGamepadPlayerIndexForId(int instanceId) {
final sdlGetGamepadPlayerIndexForIdLookupFunction = _libSdl
.lookupFunction<
Int32 Function(Uint32 instanceId),
int Function(int instanceId)
>('SDL_GetGamepadPlayerIndexForID');
return sdlGetGamepadPlayerIndexForIdLookupFunction(instanceId);
}