sdlGetGamepadMappingForGuid function gamepad
Get the gamepad mapping string for a given GUID.
\param guid a structure containing the GUID for which a mapping is desired. \returns a mapping string or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetJoystickGUIDForID \sa SDL_GetJoystickGUID
extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_GUID guid)
Implementation
Pointer<Int8> sdlGetGamepadMappingForGuid(SdlGuid guid) {
final sdlGetGamepadMappingForGuidLookupFunction = _libSdl
.lookupFunction<
Pointer<Int8> Function(SdlGuid guid),
Pointer<Int8> Function(SdlGuid guid)
>('SDL_GetGamepadMappingForGUID');
return sdlGetGamepadMappingForGuidLookupFunction(guid);
}