sdlGetGamepadMapping function gamepad
Get the current mapping of a gamepad.
Details about mappings are discussed with SDL_AddGamepadMapping().
\param gamepad the gamepad you want to get the current mapping for. \returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_AddGamepadMapping \sa SDL_GetGamepadMappingForID \sa SDL_GetGamepadMappingForGUID \sa SDL_SetGamepadMapping
extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad)
Implementation
Pointer<Int8> sdlGetGamepadMapping(Pointer<SdlGamepad> gamepad) {
final sdlGetGamepadMappingLookupFunction = _libSdl
.lookupFunction<
Pointer<Int8> Function(Pointer<SdlGamepad> gamepad),
Pointer<Int8> Function(Pointer<SdlGamepad> gamepad)
>('SDL_GetGamepadMapping');
return sdlGetGamepadMappingLookupFunction(gamepad);
}