sdlGetGamepadId function gamepad
Get the instance ID of an opened gamepad.
\param gamepad a gamepad identifier previously returned by SDL_OpenGamepad(). \returns the instance ID of the specified gamepad on success or 0 on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad)
Implementation
int sdlGetGamepadId(Pointer<SdlGamepad> gamepad) {
final sdlGetGamepadIdLookupFunction = _libSdl
.lookupFunction<
Uint32 Function(Pointer<SdlGamepad> gamepad),
int Function(Pointer<SdlGamepad> gamepad)
>('SDL_GetGamepadID');
return sdlGetGamepadIdLookupFunction(gamepad);
}