sdlGetGamepadFromId function gamepad
Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.
\param instance_id the joystick instance ID of the gamepad. \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id)
Implementation
Pointer<SdlGamepad> sdlGetGamepadFromId(int instanceId) {
final sdlGetGamepadFromIdLookupFunction = _libSdl
.lookupFunction<
Pointer<SdlGamepad> Function(Uint32 instanceId),
Pointer<SdlGamepad> Function(int instanceId)
>('SDL_GetGamepadFromID');
return sdlGetGamepadFromIdLookupFunction(instanceId);
}