sdlGetGamepadConnectionState function gamepad

int sdlGetGamepadConnectionState(
  1. Pointer<SdlGamepad> gamepad
)

Get the connection state of a gamepad.

\param gamepad the gamepad object to query. \returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad)

Implementation

int sdlGetGamepadConnectionState(Pointer<SdlGamepad> gamepad) {
  final sdlGetGamepadConnectionStateLookupFunction = _libSdl
      .lookupFunction<
        Int32 Function(Pointer<SdlGamepad> gamepad),
        int Function(Pointer<SdlGamepad> gamepad)
      >('SDL_GetGamepadConnectionState');
  return sdlGetGamepadConnectionStateLookupFunction(gamepad);
}